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For Dragon Quest XI: Echoes of an Elusive Age on the PlayStation 4, a GameFAQs message board topic titled 'Casino Slot Machine, which one to use?'
At long last we come to the final part of our lengthy guide. There are so many different side quests to do and these final few in particular grant players grand rewards that should help you on your final quest to defeat the true final boss. The world is in your hands now so you best be prepared by completing each of these missions.
The final side quests are technically located in the post-game, which is a lengthy portion of the campaign that has players drastically fixing some of the things in the world.
Pointless Pride
| The first side quest post-credits, this can be a challenging venture. The reward certainly is worth it, but it requires completing time (or rather turn) trials. The task is to create a Legate’s Blade +3, which is a strong weapon to begin with as it has a critical rate +9%. The creation part shouldn’t be the challenging part; it’s completing the Final Trial in The Wheel of Harma. The problem with this trial is that Grand Master Pang continuously sends out backup every turn whenever an enemy is defeated. It can be an endless cycle. Thankfully, all you need to do is beat it, so while the other rewards are worth it, they aren’t necessary. I’ll still give you my character makeup in order to complete it within the 30 moves:
Regardless, just finish the trial and you’ll get Orichalcum: Ore Blimey to be able to forge the Legate’s Blade. It does require a Black Tear, which can be exchanged from Krystalinda in Sniflheim for an item that can be stolen from most serpents and a Night Clubber in The Pernicious Peninsula (Gallopolis Region – Celestial Sands). Orichalcum is in the Battlegrounds, and Goobricant you should have received from quest “Some Like it Hotto”. |
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Sweet Dreams
| This poor girl just wants to sleep but the monsters outside keep making too much noise. Head out into the Southern Champs Sauvage and you’ll see large ghostly figures banging on some drums. These are the Malicious Bongo Bangos. All you have to do is kill one of them using Sylvando and the Hero’s Snoze ‘n’ Bruise technique. Once you do, the girl can get a good night rest and reward you with some mini medals. |
Mister Vista
| Time to head back to the beginning of the game. At the top of the Cobblestone Tor you’ll find an gentleman looking for the best vistas around the world. To find this location, you will need to go to the northeast most area and play the Harp you use to get into Nautica on the portal to get into the lake west of Zwaardsrust Region. There will be a small island in here, so get in there and kill a mounted knight to steal his dragon. Once you have to dragon, fly all the way up and to the highest summit on the map to (just east of the south most section) where you’ll find a shabby old stone with a carving on it. And that’s all you have to do. |
Might is Right
| Time to take down a flying Harmachis, but this is a little trickier as this is the first quest that utilizes your flying whale. Head on over to Hotto Steppe – Southern Whale Way Station, the glittering spot to the most southeast, and you’ll find a pretty empty area with one enemy flying around. Fight this enemy a couple times before a red-armored version of it rears its head. Simply defeat it and return to the elderly man to collect your axe. |
Mistress Bev’s Perfect Prediction
| This is one of the few Pep Pops you will find in the game, so if you’re looking to make the upgraded Dragon Quest VIII armor, you’ll need this. All you really need to do is find Mistress Bev some divine dew. Head on over to the summit of The First Forest, and on the ground near the small waterbed next to the dragons and sprouts, you’ll find the item you’re looking for. Return to the mistress and get ready to craft some new gear. |
Now You See Me
| This one can be tricky. You are tasked with finding the hide-and-seek king. Remember Xero from the side quest “The Shadow”? Well you’re in search for him. Head over to Octagonia and talk to the kid next to the orphanage about his hero. He will inform you he left awhile back towards Champs Sauvage. Head over there and go into l’Academie de Notre Maitre des Medailles and open the red locked door if you haven’t already. Our hide-and-seek buddy will be hiding in this room. It seems a little odd for him to be hiding out at an all girl’s school, but considering the reward is 10 mini medals, it almost seems reasonable. |
The Legendary Treasure of Legend
| A very easy side quest that will net you some powerful forging material. You need to find Iago’s special treasure, and it’s pretty close by. Head to Mount Huji and take the secret entrance. Head all the way to the end where you first witnessed the dragon of the mountain and there should be a chest of Hotto stuff just waiting for you. |
Perfectly Pepped Paladins
| Ah Prince, you always seem to need our help. This time it’s to locate a Pepper Tree branch, and what better place to find one than in The First Forrest? Or at least near it. Hop onto your magical flying whale and go to the Whale Way Station just behind The First Forest. At the end of the area you will find the branch right next to a tree. Take this branch back to the Prince and claim your pepping reward. |
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A Little Kindness Goes a Long Way
| The fetch quests continue as you’re tasked with retrieving a crystal lily. This time we’re going north – way north where it’s a little frigid. Head to the Sniflheim Whale Way Station, and just slightly northeast of the locked gate you will find such a lily. Return it to the burly man and claim your crowns. Yet another easy side quest. |
Morcant’s Mastery of Magic
| It’s time to collect three tomes under the Ye Wizard’s Canticle collection. Where would one think to look for ancient books? Why The Royal Library of course. Head on over there and you’ll find three books on the first, second and third levels. I would suggest you also take side quest 59, Wisdom of the Warrior King in Havens Above to avoid having to redo these “puzzles” again.
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The Holiest of Harps
| This little guy just wants to help out Serena and her abilities with the Harp. The only problem, he needs a Harmonicrystal to do so. Head on over to The Battleground Level B9. Basically the bottom level. The first time you went through here, you might have forgotten there was a locked door with a crystal sticking out of the ground. Now that you have the key, unlock the door and face off against the Crystalotl that guards the cell. He will drop the Harmonicrystal. Be sure to mine some of Orichalcum in the back before you leave. |
Wisdom of the Warrior King
| This Watcher hopes you can find some tomes from around the world to better help Hendrik. These tomes are spread across the globe, but fortunately, they are in pretty accessible locations that it shouldn’t take too long to complete this quest. Only Book IV would take some time, so I suggest you complete this challenge alongside side quest 57, Morcant’s Mastery of Magic.
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Lost Lovers
| Here we have it, the final side quest of the game. We’re not joking this time around. Anyways, you are tasked with finding Erdwin’s bracelet so it can be placed upon its statue in Havens Above. This will be greatly beneficial considering you should be using luminary abilities more frequently now. Regardless, its location can be found in The Disciple’s Trial (the left sprout), specifically The Cruel Crypt. What you want to do is ensure that the floor breaks beneath you as soon as possible so you can enter a room filled with slot machines. Head down the southwest hallway and turn the corner to find a treasure chest with none other than Erdwin’s bracelet. Simply bring it back to The Watcher and you are now even more powerful. |
Dragon Quest XI S: Definitive Edition is one of those games that, thanks to its unique condition, is a mix of both old and new. The 3D version is bright, fashionable, and intuitive. Its 2D sections take the whole game and recreate it as though it were a Super NES title, complete with adapted versions of maps. But with Tickington, a questline that involves Tockle creatures and homages to past games, even more honor is afforded to the games that came before. It’s one of those elements that would make people want to go back for seconds with the game, rather than killing time with some other title.
First, Tickington isn’t exactly new. It was originally present in the Nintendo 3DS version of Dragon Quest XI, which was a Japan-exclusive feature. However, the Nintendo Switch version both detracts from and expands upon it. The good news is, the Tickington available worldwide does have additional quests and preserves all of the stories that were present. However, the red Tockle blocking a cave in Tickington is blocking off what was once the Streetpass area and means of getting passwords. (Don’t be worried when that area never opens up.)
With Tickington, people get a new sort of collectible to look out for and series of sidequests to (hopefully) enjoy. After completing your business in Hotto and recruiting Serena and Veronica, the Luminary and the party will come across a Tockle named Ickle. Time is being messed with by some dastardly individual, putting various histories, the Tickington, and the Tockles that live there in danger. Given that players are a hero and able to see Ickle, you are recruited to help save the day. As you go through the world, you will find Tockles in different locations. Once you’ve spoken with them to get the “passwords” that will let you enter volumes based upon past Dragon Quest adventures, you can fix the wrongs.
What’s nice about the Tickington quests is how handy it is to pop in and pick them up. The Tockles begin appearing in every major location, starting with the Gallopolis campfire, and you’ll see them in notable spots like near Lonalulu’s church, by the Octagonia casino’s slot machines, and in a Mount Huji hideout. They show up in every act, including endgame areas like Drustan’s Labyrinth. You can zoom to Tickington, with the game saving before you head into there. Plus, even if you are playing in 3D, popping into the Tockles’ town for a tick takes you into the 2D mode. It’s a way to sample what that style looks like, without making a larger commitment or losing progress.
But, it’s also a chance to pop back in time and go, “Hey, hour you doing?” to some old favorites. Each of these Tickington quests calls back to old games. The first one you unlock, for example, brings you to Galenholm from Dragon Quest. The Lyre of Ire, owned by Galen, has been stolen away. This brief quest involves taking it back. While you don’t encounter anyone notable here, later quests can bring up familiar faces. You might see Dragon Quest V’s Bianca, who is dealing with an unfortunate transformation, or Dragon Quest VIII’s Jessica, who is having an identity crisis and needs a certain book. Each of these past quests have those nostalgic 2D looks, adding extra ambiance and flair to a game that would otherwise be 100% modern. (Not that there’s anything wrong with that.)
The Dragon Quest XI S uses Tickington as a means of including pleasant callbacks. For people who are familiar with the series, it’s a blast from the past and fond look at what came before. We get to be nostalgic with people we know and love. Those new to it might see these other characters, like their personalities and the glimpses into their worlds, and think maybe making time to meet them is a good idea. They’re a positive series of optional experiences for people to enjoy.
Dragon Quest XI S: Definitive Edition is available for the Nintendo Switch.